Handling Swipe Gestures in a SpriteKit Game

February 16th, 2018

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When you create a SpriteKit Xcode project, the GameScene.swift file contains functions to handle touch and/or mouse events, depending on the type of SpriteKit project you create. You can also use swipe gestures in SpriteKit games. Supporting swipe gestures requires you to perform two tasks. The first task is to create a swipe gesture recognizer. […]


Frequently Asked Questions on Making Your First Game

January 26th, 2018

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I was recently doing some research on people new to game development for a possible project. A few questions cropped up repeatedly so I decided to answer them here. What Engine or Library Should I use? People new to game development often ask what game engine or library to use. There are a lot of […]


Keep Part of a SpriteKit Scene from Scrolling

August 8th, 2016

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I covered the basics of scrolling a SpriteKit scene with a camera node in my Scrolling a SpriteKit Scene with SKCameraNode article. But I didn’t cover one thing many games need. Many games use part of the screen to display vital information to the player such as score and health. When you scroll the game […]


Accessing a SpriteKit Scene’s View Controller

July 11th, 2016

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If you’re using Game Center in a SpriteKit game, you present Game Center view controllers to show things like leaderboards and achievements. To present a Game Center view controller, you need to access the SpriteKit scene’s view controller. The good news is accessing the scene’s view controller takes only one line of code. Adding the […]


Authenticating Game Center’s Local Player in a SpriteKit Game in Swift

June 6th, 2016

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Authenticating the local player for Game Center in a SpriteKit game requires two steps. The first step is to call the GKLocalPlayer class method localPlayer, which gives you access to Game Center’s local player. The second step is to supply a closure for the local player’s authenticateHandler property. This closure takes two arguments: a view […]