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	<title>meandmark.com &#187; OpenGL</title>
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		<title>OpenGL Profiler Workaround</title>
		<link>http://meandmark.com/blog/2010/01/opengl-profiler-workaround/</link>
		<comments>http://meandmark.com/blog/2010/01/opengl-profiler-workaround/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 03:04:42 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Mac Development]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OpenGL Profiler]]></category>

		<guid isPermaLink="false">http://meandmark.com/blog/?p=127</guid>
		<description><![CDATA[I ran into a problem with OpenGL Profiler 4.2 on Snow Leopard. I would profile an application and pause profiling so I could look at the OpenGL statistics. When I opened the statistics window, it was blank. The trace window was also blank, and I had selected the Collect Trace checkbox in OpenGL Profiler&#8217;s main [...]]]></description>
			<content:encoded><![CDATA[<p>I ran into a problem with OpenGL Profiler 4.2 on Snow Leopard. I would profile an application and pause profiling so I could look at the OpenGL statistics. When I opened the statistics window, it was blank. The trace window was also blank, and I had selected the Collect Trace checkbox in OpenGL Profiler&#8217;s main window.</p>
<p>My workaround was to open the statistics and trace windows and start profiling. When I did this, both windows filled with the appropriate profiling data.</p>
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