Setting Up SDL with Visual C++ 2008 Express

December 27th, 2007

Filed under: Game Development, SDL | 9 comments

Microsoft recently released Visual Studio Express. I wanted to see if my SDL setup instructions for Visual C++ 2005 Express (PDF) worked with Visual C++ 2008 Express so I installed Visual C++ 2008 Express and went through my instructions. The good news is Microsoft did not make a lot of changes in Visual C++ 2008 […]


Changing SDL’s Working Directory on Mac OS X

December 11th, 2007

Filed under: Game Development, Mac Development, SDL | 3 comments

The Mac OS X version of SDL sets the working directory to the directory containing the application bundle. This default behavior makes loading images and sounds more difficult because the images and sounds most likely reside in the application bundle’s Resources folder. What would be nice would be to set the working directory to the […]


Setting up Visual C++ on Windows Vista

August 20th, 2007

Filed under: SDL | 1 comment

I have instructions on setting up Visual C++ 2005 Express for SDL and OpenGL on my OpenGL 2D book site. I based those instructions on what I had to do to set up Visual C++ on my brother’s computer running Windows XP. When I used the instructions to set up Visual C++ on my Windows […]


SDL 1.2.12

July 31st, 2007

Filed under: SDL | 1 comment

The latest version of SDL, 1.2.12, is available to download from the SDL website. Anyone using Mac OS X and supporting joysticks in their game should download the update because it fixes a joystick calibration bug. When starting a game, SDL would record joystick axis events when the joystick was not moved, causing movement in […]


Setting Up SDL for Eclipse on Mac OS X

December 3rd, 2006

Filed under: SDL | 15 comments

I got an email from someone who was having trouble setting up SDL on Eclipse. I have never used Eclipse so I could not provide him much help. He eventually found a solution and emailed it to me so I could share it with you. There are four things you have to do to get […]