As the title suggests, Xcode Tools Sensei is a book about Apple’s developer tools that are used to create Mac and iOS applications. This book doesn’t stop with Xcode and Interface Builder. Xcode Tools Sensei covers a dozen developer tools, both graphical and command-line tools. You will learn how to profile your code and check for memory leaks with Instruments, write shaders with OpenGL Shader Builder, and uncover performance problems with OpenGL ES Performance Detective. If you want to spend more time creating, testing, and profiling your applications and less time wading through Apple’s documentation, get a copy of Xcode Tools Sensei.
The Second Edition covers Xcode 4 and has been updated for Xcode 4.5. You must be running Mac OS X 10.6 or later to take advantage of this edition. I have updated material for later versions of Xcode on my blog, whose link is on the site map at the top of the page.
Chapter 1: Xcode Projects
Chapter 2: Editing Source Code
Chapter 3: Creating User Interfaces for Mac Applications
Chapter 4: Creating User Interfaces for iOS Applications
Chapter 5: Modeling Tools
Chapter 6: Building Projects
Chapter 7: Debugging
Chapter 8: Version Control
Chapter 9: Instruments
Chapter 10: Command-Line Debugging Tools
Chapter 11: OpenGL Tools
A more detailed table of contents is available to download.
All of the material in this section is in PDF format. I zipped the First Edition of the book to make downloading easier.