Troubleshooting PNG Loading with SDL_image

April 27th, 2010

Filed under: Game Development, SDL | 2 comments

SDL_image is a library that simplifies loading image files for SDL games. One of the more popular image file formats for games is PNG, and SDL_image has support for PNG. On game development message boards, you’ll find many questions from people having trouble loading PNG files with SDL_image. This trouble has two common causes.

Cause 1: PNG Files Not Found

The most common cause of trouble of PNG file loading is the operating system being unable to find the file. Suppose you have the following SDL_image function call in your code to load an image:

SDL_Surface* image;
image = IMG_Load_RW("background.png", 1);

That code works only if the file background.png is in the current working directory. If the file isn’t in the current working directory, SDL_image won’t load it, and you have problems.

On Linux and Windows, the current working directory is the directory where the executable file is. Make sure your image files are in the same directory as the executable file.

On Mac OS X, SDL sets the working directory to the directory containing the application bundle. But your image files are in the Resources folder inside the application bundle. This means the code example to load background.png will not work on Mac OS X. The best solution is to change the working directory. My SDL Tips for Mac OS X post has instructions on changing the working directory.

Cause 2: DLLs Not Found

The second common cause of PNG loading problems affects only Windows programmers. For SDL code to run on Windows, Windows must be able to find the SDL DLLs. To find the DLLs, they must reside either in the same directory as the executable file or in the windows\system32 directory.

To use SDL_image on Windows, you must add the SDL_image DLL to the same location as the SDL DLL. Most people remember to add the SDL_image DLL, but they discover PNG files will not load.

The reason the PNG files will not load is that loading PNG files with SDL_image on Windows requires the zlib and libpng DLLs as well as the SDL_image DLL. It’s an easy mistake to make, and the error message SDL_image returns isn’t very clear. The solution is to move the zlib and libpng DLLs to the same location as the SDL and SDL_image DLLs.

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2 thoughts on “Troubleshooting PNG Loading with SDL_image

  1. Mark Vaughn says:

    Mark,

    I am having the following error while trying to load my SDL image:

    ld: warning: ignoring file /Library/Frameworks/SDL_image.framework/SDL_image, file was built for unsupported file format ( 0xcf 0xfa 0xed 0xfe 0x 7 0x 0 0x 0 0x 1 0x 3 0x 0 0x 0 0x 0 0x 6 0x 0 0x 0 0x 0 ) which is not the architecture being linked (i386): /Library/Frameworks/SDL_image.framework/SDL_image
    Undefined symbols for architecture i386:
    “_IMG_Load”, referenced from:
    Image::Image(char const*)in main.o
    ld: symbol(s) not found for architecture i386

    Any ideas as to why this would be happening?

    collect2: ld returned 1 exit status

  2. Mark Vaughn says:

    I solved the problem by re-downloading the SDL_image framework. Thanks.

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